Files
mangaBookmark/backend/internal/web/oauth_test.go
T
sulthan 13e8e73da7 feat(backend): Discord OAuth login with DB-backed sessions (#23)
The browser UI signs in with a Discord authorization code grant
(identify + guilds.members.read) instead of a shared password. Guild
membership is the gate; the owner's Discord ID is the only identity
allowed in while registration is closed. Sessions become rows in a
sessions table with opaque random ids — the cookie carries only the id,
looked up and expiry-checked per request — so deleting a row revokes a
session. HMAC cookie signing, its derived key, and WEB_PASSWORD are
gone, and no replacement signing secret is introduced (ADR-0002).

Discord's API base is configurable (DISCORD_API_BASE); the full flow is
tested through the real router against a local stub, including the
form-encoded token exchange Discord rejects if sent as JSON.
2026-08-08 08:31:46 +07:00

57 lines
1.5 KiB
Go

package web
import (
"testing"
"time"
)
func TestOAuthStateSingleUse(t *testing.T) {
s := newOAuthStates()
s.put("st", time.Now().Add(time.Minute))
if !s.take("st") {
t.Fatal("take of a fresh state = false, want true")
}
if s.take("st") {
t.Fatal("take of a consumed state = true, want false")
}
}
func TestOAuthStateUnknownOrExpired(t *testing.T) {
s := newOAuthStates()
if s.take("never-seen") {
t.Fatal("take of an unknown state = true, want false")
}
s.put("stale", time.Now().Add(-time.Minute))
if s.take("stale") {
t.Fatal("take of an expired state = true, want false")
}
}
// The map is capped: a flood of starts evicts the oldest states, and consumed
// states (which leave the FIFO behind) must not defeat the cap.
func TestOAuthStateEviction(t *testing.T) {
s := newOAuthStates()
key := func(i, salt int) string {
return string(rune('a'+i%26)) + string(rune('0'+i/26+salt*16))
}
now := time.Now().Add(time.Hour)
for i := 0; i < maxStates*2; i++ {
s.put(key(i, 0), now)
}
if got := len(s.expiry); got != maxStates {
t.Fatalf("states after a flood = %d, want %d", got, maxStates)
}
// Consume everything, then flood again: the map stays bounded and the
// eviction loop pops the stale FIFO entries instead of stalling.
for state := range s.expiry {
s.take(state)
}
for i := 0; i < maxStates; i++ {
s.put(key(i, 1), now)
}
if got := len(s.expiry); got != maxStates {
t.Fatalf("states after consume+flood = %d, want %d", got, maxStates)
}
}